So currently I'm working on animating my character in flash. The way I want to approach it is by editing each part and then converting the whole thing as a movie symbol, although at the moment that is proving to be a hassle. But I am making some progress so hopefully things will work out. Excuse the poor quality.
*edit
this is the second version of the whole walk cycle. Honestly, I am thinking of redoing it because it doesn't run as smooth as I hoped, but depending on time constraints I'm not sure if I can.
Tuesday, August 31, 2010
Wednesday, August 18, 2010
Tuesday, August 17, 2010
Some Videos
Here are some examples of how I want my character to walk. The first video is from the games Kingdom Hearts (one of my all time favourite game!) where Sora turns into a heartless. The overall slouching and how they kind of hobble when they walk is how I pictured Roco to walk.
Skip to around 3:20 to see the example:
Gollum from LotR
http://www.youtube.com/watch?v=DLvIFRNbqOs
Skip Cycle
Skip to around 3:20 to see the example:
Gollum from LotR
http://www.youtube.com/watch?v=DLvIFRNbqOs
Skip Cycle
Monday, August 9, 2010
Some Research
In developing my character, I've used quite a few references to get an idea of how to go about designing my character. These are just some of them.
The pictures above, I used as references for expressions.
Wednesday, August 4, 2010
Initial Sketches
Here's a scan of what I drew in class, as well as the basic personality description of a cavernic in general. The rest is basically all the info I posted before. Excuse the random cow like drawing.. I was brain storming >.<
Anyway, I was thinking it'll look more like the bottom one, but aim for a slouching pose, to suggest the 'hardworking' and labourous days of working in the mines. Generally he has a semi bored look when neutral, but when feeling any other type of emotion, he's quite animated.
Anyway, I was thinking it'll look more like the bottom one, but aim for a slouching pose, to suggest the 'hardworking' and labourous days of working in the mines. Generally he has a semi bored look when neutral, but when feeling any other type of emotion, he's quite animated.
Character Design
Here's my character's profile (basic outline, will also post some sketches later)
Name: Roco
Gender: Male
Height: 0.6m
Personality:Cheeky, strong willed, curious
Species: Carvenic
Favourite Colour: Yellow
Likes: to tease the Florafedel, travel across the lands, showing off and telling jokes.
Dislikes: Fighting, being told what to do
Fears: Being left alone, being hated
Back story: When Roco was still a child, his parents attempted to steal the iron and gold that the other Cavernics worked hard for, which resulted in them being banished.
Roco was left behind, a burden towards his parents leaving him to fend for himself. He has no other siblings, but has a best friend who is a Florafedel.
Goal: Roco aims to be accepted by his own people and rid of the other Cavernics' doubt about him.
Name: Roco
Gender: Male
Height: 0.6m
Personality:Cheeky, strong willed, curious
Species: Carvenic
Favourite Colour: Yellow
Likes: to tease the Florafedel, travel across the lands, showing off and telling jokes.
Dislikes: Fighting, being told what to do
Fears: Being left alone, being hated
Back story: When Roco was still a child, his parents attempted to steal the iron and gold that the other Cavernics worked hard for, which resulted in them being banished.
Roco was left behind, a burden towards his parents leaving him to fend for himself. He has no other siblings, but has a best friend who is a Florafedel.
Goal: Roco aims to be accepted by his own people and rid of the other Cavernics' doubt about him.
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